About Me

my portrait, drawn in cartoon style

Hello there!
I'm Alfonso Marquez, a software engineer from México with a passion for game development.

The games I loved as a kid pointed me toward tech early. After a programming specialization at Univa and a software engineering degree at CETI, I kicked off my career at 2DNutz, a Guadalajara studio, where I worked on their mobile series “Viva Sancho Villa” and later its sequel, “Next Revolución.”

For my thesis, my team and I built “Omen,” a VR game in Unity that mixed VR with a mobile device and Leap Motion. I've also freelanced as a web developer and joined the “128 Bits” mentorship program for Jalisco game talent.

Since then I've shipped web platforms as a contractor at Hática New Media and led a multiplayer racing platformer at Green Rabbit — handling networking, backend, tools, and systems—before moving to PlayJeux Studios, where I now build full-stack multiplayer browser games for iGaming, like blackjack.

These days my spare time goes to my real goal: mastering 3D graphics — C++, OpenGL, and Vulkan, concurrency, and engine development. I also love open source: a world built on open code, peer review, and continuous learning.

One day I hope to become a 3D wizard. 🧙🏻

+9

Years of experience

+5

Programming Languages

+15

Projects

+19,120

Hours of hard work